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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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area_3d.cpp
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Author
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-08-23
Ensure node's area tree signals are disconnected when clearing monitoring,
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky