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path: root/scene/3d/area_3d.cpp
AgeCommit message (Expand)Author
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-18Put physics override parameters in their own group and document that areas ca...Lightning_A
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-09Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-10Rename Area3D audio_bus_name getter and setterMarcel Admiraal
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-08-23Ensure node's area tree signals are disconnected when clearing monitoring,Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky