Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-13 | rename monitoring functions | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |