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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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area.cpp
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Author
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-10
Remove warnings about benign situations
Pedro J. Estébanez
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-13
rename monitoring functions
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-29
Fix #6480, area duplicated param
Pawel Kowal
2016-05-12
classref: Fixed return types in Area and Area2D (#4635)
MattUV
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky