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path: root/scene/3d/area.cpp
AgeCommit message (Expand)Author
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky