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path: root/scene/3d/area.cpp
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
2019-06-19Merge pull request #27310 from KoBeWi/angular_dankRémi Verschelde
2019-04-15Removed unnecessary error from _area_inoutCatThingy
2019-04-01Make angular_damp of new Area nodes match the global defaultTomasz Chabora
2019-03-18Fixed CollisionObject signals do not trigger on Areapiyushdagar
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-02-22Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky