Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-05 | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | |
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | |||
2017-04-05 | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde | |
Made slide and reflect active verbs acting on itself in Vector2 and V… | |||
2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | |
Fixes #7313 | |||
2017-04-04 | Merge pull request #8248 from Hinsbart/fix_notify_renames | Rémi Verschelde | |
Fix more property names in _change_notify calls. | |||
2017-04-04 | Merge pull request #8244 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Improve TouchScreenButton | |||
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | |
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | |
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||
2017-04-03 | Improve TouchScreenButton | Pedro J. Estébanez | |
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks | |||
2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | |
- getting stuck on pause - handling input when not visible | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas | |
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^). | |||
2017-03-04 | Merge pull request #7508 from lonesurvivor/area2d-fix | Rémi Verschelde | |
Fix two problems with Area2D and remove_child() | |||
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-27 | Use the common PRNG in 2D particles code. | Ferenc Arn | |
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math. | |||
2017-02-27 | Merge pull request #7897 from RandomShaper/particles2d-process-mode | Rémi Verschelde | |
Add process mode option to Particles2D | |||
2017-02-27 | Add process mode option to Particles2D | Pedro J. Estébanez | |
2017-02-26 | Merge pull request #7887 from bojidar-bg/particles-emission-ended | Rémi Verschelde | |
Add emission_finished signal to Particles2D | |||
2017-02-26 | Merge pull request #7869 from RandomShaper/fix-touchbutton-crash | Rémi Verschelde | |
Fix crash if TouchScreenButton is pressed while exiting the tree | |||
2017-02-25 | Add emission_finished signal to Particles2D | Bojidar Marinov | |
(Also remove some Particles2D::testee method, which was unused) Resolves #3963 | |||
2017-02-22 | Fix crash if TouchScreenButton is pressed while exiting the tree | Pedro J. Estébanez | |
(cherry picked from commit 5b8d5766f4574b5011b3f258d3e9b34298eb609c) | |||
2017-02-20 | Add Rect2 TileMap::get_used_rect(), closes #4390 | Bojidar Marinov | |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | |
Polyline | |||
2017-02-12 | Merge pull request #7775 from Hinsbart/particles_flip | Rémi Verschelde | |
Particles2D: implement texture flip parameters. | |||
2017-02-12 | Merge pull request #7722 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Fix touch button issues | |||
2017-02-10 | Solve TouchScreenButtons issues | Pedro J. Estébanez | |
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code) | |||
2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas | |
2017-02-02 | Add shape property to TouchScreenButton | Pedro J. Estébanez | |
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6 | |||
2017-01-25 | When overlappinng Area2Ds are removed with remove_child(), _enter_tree and ↵ | lonesurvivor | |
_exit_tree signals are now properly disconnected upon removal | |||
2017-01-23 | Merge pull request #7610 from Hinsbart/shape_warning | Rémi Verschelde | |
CollisionShape2D: Fix warning icon not updating. | |||
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas | |
`CollisionPolygon2D` also had this problem. | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron | |
It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp). | |||
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | |
Add modulate (color) to TileSet tiles | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the ↵ | Juan Linietsky | |
default | |||
2017-01-13 | rename monitoring functions | Juan Linietsky | |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky | |