Age | Commit message (Expand) | Author |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2016-01-01 | Make CanvasModulate deactivate when hidden, fixes #2437 | Juan Linietsky |
2015-12-31 | -Improved convex decomposer for CollisionPolygon2D, fixes #2336 | Juan Linietsky |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky |
2015-12-29 | add 2d paths and joints to collision/navigation debug, fixes #2439 | reduz |
2015-12-29 | Added a reset() function to Particles2D, fixes #2472, fixes #2468 | reduz |
2015-12-29 | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz |
2015-12-28 | -renamed function get_relative_transform() to get_relative_transform_to_paren... | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky |
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky |
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-18 | Merge pull request #2672 from Brickcaster/patch-1 | Juan Linietsky |
2015-11-18 | Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoom | Juan Linietsky |
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-24 | Fix for negative coords. Regarding issue #2665 | Brickcaster |
2015-10-17 | Merge pull request #2330 from FEDE0D/parallax_fix | Juan Linietsky |
2015-10-17 | Merge pull request #2589 from eska014/add-raycast2d-type_mask | Juan Linietsky |
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky |
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr |
2015-10-10 | Add type mask property to RayCast2D | eska |
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky |
2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU |
2015-09-26 | Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl... | Rémi Verschelde |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky |
2015-09-26 | Fix propagation of NOTIFICATION_VISIBILITY_CHANGED | eska |
2015-09-22 | Move the shape test to a little sooner | George Marques |
2015-09-22 | Check if shape is valid before referencing it | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |