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AgeCommit message (Expand)Author
2018-12-17Add z-index to ATLAS_TILEGuilherme Felipe
2018-12-14fix stop_on_slope affecting sliding up slopespiratesephiroth
2018-12-14Merge pull request #24046 from DualMatrix/stop_slopeRémi Verschelde
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
2018-12-07Add Z-Index for AutotileGuilherme Felipe
2018-12-06Update NavPoly in the editor canvas when the resource is changed via the Insp...Michael Alexsander Silva Dias
2018-12-06Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-sliderRémi Verschelde
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixed using move_and_slide with stop_on_slope stopping too earlyDualMatrix
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-27Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)
2018-11-23Fixed signal animation_finishedzer0problem
2018-11-23Ensure no crash happens when skeleton is removed, closes #20677Juan Linietsky
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
2018-11-21Make sure sync to physics is disabled in editor, fixes #20230Juan Linietsky
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier nodes,...Juan Linietsky
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-15Fix Particles2D animation regression from #23702JFonS
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream players...Juan Linietsky
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
2018-11-10Fix wrong editor hints for angular_velocity propertiesKanabenki
2018-11-10Fixed tilemap saving, format FORMAT_2 was not correctly written since it was ...Davide Baldo
2018-11-08Make it possible to call move_and_slide from _process, even if it is not reco...Bojidar Marinov
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-06Merge pull request #23451 from akien-mga/world_to_map_precisionRémi Verschelde
2018-11-05Merge pull request #23519 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-02TileMap: Fix floor precision in world_to_map on tile bordersRémi Verschelde
2018-11-01Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptionsRémi Verschelde
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
2018-10-30Fix crash adding point to a Curve2D from the editorlupoDharkael
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
2018-10-11Fixes Area and Area2D audio bus overrideMrCdK
2018-10-08Ensure CPU particles do not process if not visibleJuan Linietsky
2018-10-07Merge pull request #22712 from groud/fix_animation_finished_signalRémi Verschelde
2018-10-04Fix GCC 8 warnings about potentially unitialized variablesRémi Verschelde
2018-10-04Fixes AnimatedSprite2D animation_finished signal triggering too earlygroud