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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-26
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-26
Fixes infinite loop in NavPolygonInstance warnings
Cédric Fuchs
2017-10-23
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-21
Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rémi Verschelde
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-20
Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
Rémi Verschelde
2017-10-20
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
Bojidar Marinov
2017-10-18
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ...
Sofox
2017-10-11
Fix AnimatedSprite frame property slider in editor
Hiroshi Ogawa
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-24
Fix: CollisionObject shape owner indexing is inconsistent
damarindra
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-22
Changed get_audio_bus and set functions to get_audio_bus_name and set
Marcelo Paez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Merge pull request #11069 from aroncds/master
Rémi Verschelde
2017-09-13
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
Merge pull request #11041 from hpvb/fix-clang-format-error
Rémi Verschelde
2017-09-11
Updated Area2D docs and added enum constants to scripting
Will Nations
2017-09-10
Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...
Aron de Castro
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-06
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-05
Automatically redraw when shaders using TIME are visible, fixes #10554
Juan Linietsky
2017-09-02
Merge pull request #10858 from letheed/add-shadow_filter-variant
Rémi Verschelde
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-30
Merge pull request #10378 from RandomShaper/nav-keep-start-end
Rémi Verschelde
2017-08-30
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Rémi Verschelde
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Fix joints collision exceptions
Pedro J. Estébanez
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-25
Removed old fp_adjust code that conflicts with clipped rects, fixes #9925
Juan Linietsky
2017-08-24
Allow to disable shadow gradients in Light2D
Letheed
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Change order of Null check for ParallaxLayer
Hein-Pieter van Braam
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