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AgeCommit message (Expand)Author
2020-02-29Fix inverted use of Camera2D.offset_vEevee
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Added missing destructor for Navigation2DDominik 'dreamsComeTrue' Jasiński
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-18Added utility functions to the new NavigationServer:Andrea Catania
2020-02-18Fix arguments/default values in CanvasItem bindingsRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA
2020-02-14Fixes memory leak in NavigationPolygonHaoyu Qiu
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Fixed 2D and 3D CPU ParticlesJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-09Do not override Path2D.self_modulate propertyAndrii Doroshenko (Xrayez)
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
2020-02-06Merge pull request #35867 from timothyqiu/path-updateRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-15Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal
2020-01-13Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde
2020-01-10Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-21Add a range property hint for the number of contacts reportedHugo Locurcio
2019-12-16Fixed a bug within sprite.cpp that caused nan values to appear when a texture...Tyler Greenwood