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Godot with FMOD integration
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Author
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-09-24
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Rémi Verschelde
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
Fixes ParallaxLayer offset when ignore camera zoom
Haoyu Qiu
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-27
Merge pull request #40302 from verdog/camera-bounds-fix
Rémi Verschelde
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-07-18
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-11
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-15
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
Ranoller
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
Rémi Verschelde
2020-05-11
Merge pull request #31938 from KoBeWi/a_welcome_lag
Rémi Verschelde
2020-05-10
Rename various TileMap methods/properties for clarity and consistency
Hugo Locurcio
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-08
Fix VisibilityEnabler2D behavior on start
Tomasz Chabora
2020-05-07
GUI: Touch screen button click area now is synced with its draw
Mateo Kuruk Miccino
2020-05-04
Merge pull request #38446 from qarmin/navigation_polygon_type
Rémi Verschelde
2020-05-04
Fixes type of array in _set_outlines function
qarmin
2020-05-03
Merge pull request #38394 from reduz/implement-skew
Rémi Verschelde
2020-05-03
Fix performance issue in update_bitmask_region fallback
Thomas Riedmair
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-04-30
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-27
Merge pull request #38243 from KoBeWi/whine
Rémi Verschelde
2020-04-27
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-26
Make Line2D be white by default
Tomasz Chabora
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