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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-11
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
Rémi Verschelde
2020-05-11
Merge pull request #31938 from KoBeWi/a_welcome_lag
Rémi Verschelde
2020-05-10
Rename various TileMap methods/properties for clarity and consistency
Hugo Locurcio
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-08
Fix VisibilityEnabler2D behavior on start
Tomasz Chabora
2020-05-07
GUI: Touch screen button click area now is synced with its draw
Mateo Kuruk Miccino
2020-05-04
Merge pull request #38446 from qarmin/navigation_polygon_type
Rémi Verschelde
2020-05-04
Fixes type of array in _set_outlines function
qarmin
2020-05-03
Merge pull request #38394 from reduz/implement-skew
Rémi Verschelde
2020-05-03
Fix performance issue in update_bitmask_region fallback
Thomas Riedmair
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-27
Merge pull request #38243 from KoBeWi/whine
Rémi Verschelde
2020-04-27
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-26
Make Line2D be white by default
Tomasz Chabora
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
Fix volume interpolation in positional audio nodes
Waridley
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-20
Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-03-19
Fixes navigation path reset
Andrea Catania
2020-03-17
Fix visibility enabler flag toggling
Tomasz Chabora
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-29
Fix inverted use of Camera2D.offset_v
Eevee
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Added missing destructor for Navigation2D
Dominik 'dreamsComeTrue' Jasiński
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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