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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Rename Camera2D's `smoothing` to `position_smoothing`
Micky
2022-10-11
Merge pull request #67194 from RedMser/dirlight2d-height-suffix
Rémi Verschelde
2022-10-10
Remove incorrect px suffixes
RedMser
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Fix TileMap occluders having a wrong transform
Gilles Roudière
2022-10-06
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-04
Add rotation smoothing to Camera2D
Luis Lopez
2022-10-04
Merge pull request #39072 from dalexeev/cs2d_debug_color
Rémi Verschelde
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-29
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Rémi Verschelde
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-28
refactor(TileMap): Return Rect2i in get_used_rect
MisterMX
2022-09-22
Merge pull request #64679 from DarkKilauea/nav-region-props
Rémi Verschelde
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Improve consistancy of NavigationRegion setters
Josh Jones
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
Add `CollisionShape2D.debug_color` property
Danil Alexeev
2022-09-21
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Rémi Verschelde
2022-09-21
Merge pull request #64359 from Mickeon/rename-camera-rotating
Rémi Verschelde
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-21
Reverse Camera2D.`rotating` to `ignore_rotation`
Micky
2022-09-21
Set scene tiles' position before adding them
kobewi
2022-09-19
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-18
Fix outdated warning in AnimatedSprite2D
Micky
2022-09-18
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-lev...
Rémi Verschelde
2022-09-18
Merge pull request #58567 from madmiraal/fix-26470
Rémi Verschelde
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-16
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Rémi Verschelde
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-09-13
Merge pull request #65591 from MewPurPur/area-overlapping-function
Rémi Verschelde
2022-09-12
Don't store frame of playing AnimatedSprite
kobewi
2022-09-12
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
Rémi Verschelde
2022-09-10
Implement Area.has_overlapping_*
VolTer
2022-09-09
Harmonise AnimatedSprite3D and its 2D counterpart
Micky
2022-09-09
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Rémi Verschelde
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-07
handled edge case where navigation_link_2d is outside of the tree when callin...
Trashtalk
2022-09-06
Merge pull request #64661 from Mickeon/rename-tilemap-world
Rémi Verschelde
2022-09-06
Merge pull request #64880 from Mickeon/rename-camera-position
Rémi Verschelde
2022-09-05
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
Micky
2022-09-05
Fix AudioStreamPlayer not resuming after returning to SceneTree
Micky
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