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Godot with FMOD integration
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Author
2022-02-08
Fix RayCast{2,3}D.clear_exceptions clears parent
Haoyu Qiu
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-02-01
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
Rémi Verschelde
2022-01-31
Invert Camear2D zoom to make it intuitive
Marcel Admiraal
2022-01-28
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-24
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
Rémi Verschelde
2022-01-24
Merge pull request #57144 from AnilBK/fix-pos-dragging
Rémi Verschelde
2022-01-24
ported particle sub-emission to 2D
freeglebarr
2022-01-24
Merge pull request #57120 from KoBeWi/grandpa_issue
Rémi Verschelde
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-24
Better clarify map_to_world() description
kobewi
2022-01-19
Fix error on scene tiles cleanup
kobewi
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-13
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
Rémi Verschelde
2022-01-12
Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-09
Path2D: Check points count before rendering.
Anilforextra
2022-01-07
Fix NavigationObstacle errors
Pawel Lampe
2022-01-07
i18n: Sync template with current 3.x codebase
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-18
Fix crash when executing `TileMap.map_pattern`
Haoyu Qiu
2021-12-13
Merge pull request #52998 from AnilBK/node2d-renames
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-06
Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-06
Rename TouchScreenButton's textures
kobewi
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-02
Merge pull request #55271 from RPicster/particles-texture-animation-speed
Rémi Verschelde
2021-12-01
Faster Path2D drawing with polyline
lawnjelly
2021-11-29
Merge pull request #55417 from ekumlin/issue-54856
Rémi Verschelde
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Improve various texts
kobewi
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-17
Fix condition on 'jump to limits' logic
Eric
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