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2022-11-25Merge pull request #69146 from clayjohn/Polygon2D-errorRémi Verschelde
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Ensure that mesh instance is properly freed when freeing Polygon2Dclayjohn
2022-11-24Merge pull request #67330 from KoBeWi/immortal_scenesRémi Verschelde
Don't free instanced scenes when recreating tiles
2022-11-22Fix AudioStreamPlayer2D and 3D's `playing` not updating right awayMicky
2022-11-20Merge pull request #68886 from timothyqiu/motion-distanceRémi Verschelde
Revert move vector parameter name to "motion"
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated
2022-11-15Merge pull request #64077 from ↵Rémi Verschelde
Calinou/tweak-audiostreamplayer2d3d-default-panning Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15Fix false warning when renaming Joint2D's nodekobewi
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission.
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default.
2022-11-07Don't free instanced scenes when recreating tileskobewi
2022-11-04Merge pull request #68222 from groud/fix_corner_terrain_paintingRémi Verschelde
Fix terrain painting in corner-only matching mode
2022-11-03Fix terrain painting in corner-only matching modeGilles Roudière
2022-11-02Merge pull request #68137 from kleonc/shape-cast-get-collider-ridRémi Verschelde
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-01Add `ShapeCast2D/3D::get_collider_rid` methodkleonc
2022-11-01Move rotation sampling from Path2D to Curve2DYaohua Xiong
The rotation sampling code is moved from Path2D to a new method `sample_baked_with_rotation` on Curve2D.
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #65452 from timothyqiu/agent-targetRémi Verschelde
Make NavigationAgent `target_location` a property
2022-10-31Merge pull request #67445 from Zylann/rename_queue_deleteRémi Verschelde
Rename queue_delete => queue_free
2022-10-31Merge pull request #67580 from KoBeWi/little_thingsRémi Verschelde
Minor code improvements
2022-10-30Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-drawMax Hilbrunner
Fix `TileMap` collision shapes debug draw
2022-10-28Merge pull request #67956 from RedMser/safe-velocity-typeClay John
Fix type of `safe_velocity` parameter
2022-10-27Fix type of safe_velocity parameterRedMser
2022-10-27Emit target_reached signal after state is updatedSam Briels
2022-10-27Make NavigationAgent `target_location` a propertyHaoyu Qiu
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-23Merge pull request #67390 from groud/more_conservative_terrain_paintingClay John
Make terrain painting not change neighbors centers bits
2022-10-23Merge pull request #67513 from ↵Clay John
Calinou/editor-light2d-fix-shadow-filter-smooth-visibility Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-22Fix `TileMap` collision shapes debug drawkleonc
2022-10-20Make terrain painting not change neighbors centers bitsGilles Roudière
2022-10-19Fix texture filter and repeat in TileMapkobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Minor code improvementskobewi
2022-10-17Fix Light2D Shadow Filter Smooth property being visible with filter NoneHugo Locurcio
2022-10-11Rename Camera2D's `smoothing` to `position_smoothing`Micky
For Camera2D: `smoothing_enabled` -> `position_smoothing_enabled` `set_enable_follow_smoothing` -> `set_position_smoothing_enabled` `is_follow_smoothing_enabled` -> `is_position_smoothing_enabled` `smoothing_speed` -> `position_smoothing_speed` `set_follow_smoothing` -> `set_position_smoothing_speed` `get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11Merge pull request #67194 from RedMser/dirlight2d-height-suffixRémi Verschelde
Remove incorrect `px` suffixes
2022-10-10Remove incorrect px suffixesRedMser
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-06Fix TileMap occluders having a wrong transformGilles Roudière
2022-10-06Merge pull request #66951 from rburing/restore_recovery_as_collisionRémi Verschelde
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ↵Ricardo Buring
to unwanted behaviour for other surface than the floor." This reverts commit 10395f5df2a1cac6ed83e674c084e62a88fcdde9.
2022-10-05Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde
Remove usage of unitialized variables
2022-10-05Merge pull request #66839 from aaronfranke/editor-prop-hide-sliderRémi Verschelde
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-04Add rotation smoothing to Camera2DLuis Lopez
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation. This adds rotation smoothing directly into the Camera2D API by having two new properties: - `rotation_smoothing_enabled` - `rotation_smoothing_speed`
2022-10-04Merge pull request #39072 from dalexeev/cs2d_debug_colorRémi Verschelde
Add debug_color property to CollisionShape2D