Age | Commit message (Collapse) | Author |
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Convert en_GB spelling to en_US with codespell
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
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Don't print error in `get_cell_tile_data()`
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Error when removing a physics node during a physics callback
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Fixes TileMap undo not restoring tiles
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Bring back TileMap::get_cells_by_id
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
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Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
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[4.x] Rework const on NavigationServer methods
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Fix VisibleOnScreenEnabler disabling in editor
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
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Add reparent methods to Node
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* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.
Fixes #63718, probably other crashes too.
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`AnimatedSprite{2D,3D}` improvements
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
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Rename `get_points_count()` to `get_point_count()` in Gradient
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Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
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Stop NavigationAgents without a target from moving to world origin
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Added signal to NavigationAgent when entering a link
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
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[4.x] Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
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Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
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Use large offset for tilemap layer level canvas items
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Fixes: #66849
This is a 4.0 version of #54899.
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This matches the logic in _rendering_update_dirty_quadrants
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Various fixes and documentation for CanvasGroup
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
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Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
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