Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-05 | Replace a few #if/#elif with #ifdef and "#elif defined" | Ignacio Etcheverry | |
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde | |
Fix -Wimplicit-fallthrough warnings from GCC 8 | |||
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde | |
Added method to clear all points in Line2D | |||
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde | |
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135. | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-01 | Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty | Rémi Verschelde | |
Make size cache dirty when removing tiles in 'TileMap' | |||
2019-03-20 | Ensure non-emitting particles not processed on entering tree | Daeil Kim | |
Also removed non-active CPUParticles(3d) from render list Fixes #27066 | |||
2019-03-19 | Added method to clear all points in Line2D | Chaosus | |
2019-03-18 | Add missing check for 2d physics bounce and friction setters | Kanabenki | |
The override check was already present for 3d physics but missing for 2d | |||
2019-03-17 | Make AnimatedSprite able to play backwards | Michael Alexsander Silva Dias | |
2019-03-15 | Make size cache dirty when removing tiles in 'TileMap' | Michael Alexsander Silva Dias | |
2019-03-10 | Fix resetting of CPUParticles (2D and 3D) | JFonS | |
2019-03-09 | Merge pull request #26784 from humblers/fix-cpuparticles2d | Rémi Verschelde | |
Prevent invisible/inactive cpupparticles2d to redraw | |||
2019-03-08 | Prevent invisible/inactive cpupparticles2d to redraw | Daeil Kim | |
2019-03-07 | Fixes bad gizmo alignment for textures with odd size | Gilles Roudière | |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-03-04 | Specifically error when users try to use sync to physics and move and slide, ↵ | Juan Linietsky | |
closes #26545 | |||
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky | |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky | |
2019-02-23 | Do not crash on empty path, closes #23701 | Juan Linietsky | |
2019-02-23 | Ensure move and slide snap respects stop on slope, fixes #26180 | Juan Linietsky | |
2019-02-22 | Check that area is inside tree besides checking that queries are flushed, ↵ | Juan Linietsky | |
fixes #26148 | |||
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in ↵ | Juan Linietsky | |
move_and_slide. Fixes #25968 | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-18 | Merge pull request #26025 from clayjohn/particles_lifetime | Rémi Verschelde | |
Allowing setting particles lifetime greater than 600 | |||
2019-02-18 | allowing setting particles lifetime greater than 600 | clayjohn | |
2019-02-17 | Fix AudioStreams::stop possibly causing a small noise | Marcelo Fernandez | |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky | |
2019-02-16 | Change snapping to only happen when the floor normal remains as floor, fixes ↵ | Juan Linietsky | |
#22312 | |||
2019-02-16 | Make sure stop on slope can have a tiny bit of precision edge. | Juan Linietsky | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde | |
Ensure classes match their header filename | |||
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` | |||
2019-02-12 | Merge pull request #25496 from ptrojahn/lookat | Rémi Verschelde | |
Fix look_at with non uniform scaling | |||
2019-02-12 | Merge pull request #25754 from JFonS/fix_25567 | Rémi Verschelde | |
Fix canvas particle material for old GLSL versions | |||
2019-02-11 | Fix canvas particle material for old GLSL versions | JFonS | |
2019-02-09 | Warn when using GPU particles with GLES2 | Rémi Verschelde | |
Closes #25733. | |||
2019-02-08 | Fix look_at with non uniform scaling | Paul Trojahn | |
The angle function doesn't consider the scaling of the local coordinates, so it needs to be removed first. Fixes #23247 | |||
2019-02-08 | Merge pull request #25551 from JFonS/fix_rogue_cpu_particles | Rémi Verschelde | |
Fix local_delta when resetting CPUParticles | |||
2019-02-06 | Fix particles animation on GLES2 | JFonS | |
2019-02-01 | Fix local_delta when resetting CPUParticles | JFonS | |
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky | |
2019-01-27 | Change the frame number before triggering the animation_finished signal | Gilles Roudiere | |