Age | Commit message (Expand) | Author |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-23 | android fixes, please test | Juan Linietsky |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-03-14 | Add missing particles_2d macro bind | sanikoyes |
2015-03-12 | Fix compile error in back_buffer_copy.h | marynate |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-03-03 | merges from okam repo | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-15 | begin new serialization framework | Juan Linietsky |
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson |
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson |
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more intuitive... | Carl Olsson |
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set... | Carl Olsson |
2015-02-11 | added missing set_shader_param functions | Juan Linietsky |
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky |
2015-01-19 | Prep for tile transpose transform. | Carl Olsson |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky |