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2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-24compile fixJuan Linietsky
2015-06-24Tiny typoKermer
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-22ability to set process on parent nodes on visibility notifierJuan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-05-19more fixesJuan Linietsky
fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-10-compatibility option for physicsbody layers, fixes #1842Juan Linietsky
2015-05-06optional formal changesehriche
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02merging okam changesJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
to perform operations such as translaiton, rotation, etc directly on nodes.
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works
2015-03-18add overlap test function, remove a semicolonJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-10small optimizations to isometric light demoJuan Linietsky
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.