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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-09-24
Node2D member renames.
Anilforextra
2021-09-22
Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Retrieve platform layer from PhysicsServer2D
fabriceci
2021-09-15
Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issu...
Rémi Verschelde
2021-09-15
Merge pull request #52622 from rileylyman/tilemap-crash
Gilles Roudière
2021-09-14
Break TileMap _clear_internals out from _recreate_internals
Riley Lyman
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-10
Merge pull request #52433 from groud/document_tiles
Max Hilbrunner
2021-09-09
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Juan Linietsky
2021-09-08
Tiles renames/bugfixing and documentation
Gilles Roudière
2021-09-07
Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
Merge pull request #52277 from groud/implement_array_property_hint
Juan Linietsky
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52286 from nekomatata/restore-kinematic-body
Camille Mohr-Daurat
2021-09-06
Fix crash in TileMap physics
Gilles Roudière
2021-09-01
Fix ParallaxLayer's transform resetting in editor
SeleckyErik
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
Add Listener2D
kobewi
2021-08-31
delta time as double
fabriceci
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-27
Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-26
Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-23
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
add motion mode to handle TPS
fabriceci
2021-08-19
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
Rémi Verschelde
2021-08-19
fixed camera2d's "current" property getting reset when switching scenes
ThreeRhinosInAnElephantCostume
2021-08-19
Fix z_index applied twice for TileMap layers
kobewi
2021-08-16
Correct jitter and clean code
fabriceci
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
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