Age | Commit message (Expand) | Author |
2015-09-22 | Move the shape test to a little sooner | George Marques |
2015-09-22 | Check if shape is valid before referencing it | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky |
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-07-20 | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-24 | compile fix | Juan Linietsky |
2015-06-24 | Tiny typo | Kermer |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-22 | ability to set process on parent nodes on visibility notifier | Juan Linietsky |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky |
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-23 | android fixes, please test | Juan Linietsky |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |