Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | |
2016-01-11 | Merge pull request #3300 from MarianoGnu/bug_fixing | Rémi Verschelde | |
fix: TouchScreenButton should stop propagating action when button is … | |||
2016-01-10 | It seems everyone misses the polygon decomposer output, fixes #3069 | Juan Linietsky | |
2016-01-10 | make path update when curve changes, fixes #3144 | Juan Linietsky | |
2016-01-10 | fix: TouchScreenButton should stop propagating action when button is removed ↵ | MarianoGNU | |
from scene | |||
2016-01-09 | removed prints | Ariel Manzur | |
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | |
2016-01-03 | properly specify metadata in KB function | Juan Linietsky | |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵ | Juan Linietsky | |
bugs, closes #2115 | |||
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | |
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵ | Juan Linietsky | |
closes #2286 | |||
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | |
2016-01-01 | Make CanvasModulate deactivate when hidden, fixes #2437 | Juan Linietsky | |
2015-12-31 | -Improved convex decomposer for CollisionPolygon2D, fixes #2336 | Juan Linietsky | |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-29 | add 2d paths and joints to collision/navigation debug, fixes #2439 | reduz | |
2015-12-29 | Added a reset() function to Particles2D, fixes #2472, fixes #2468 | reduz | |
2015-12-29 | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz | |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz | |
2015-12-28 | -renamed function get_relative_transform() to ↵ | reduz | |
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155 | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | |
New and corrected area override modes. | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | |
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | |
Fixed the mouse position for control when it is in a canvas_layer. | |||
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky | |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2672 from Brickcaster/patch-1 | Juan Linietsky | |
Fix for world_to_map() with negative coords. Fixes issue #2665 | |||
2015-11-18 | Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoom | Juan Linietsky | |
Fix for smoothing camera2D when you change zoom. | |||
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-24 | Fix for negative coords. Regarding issue #2665 | Brickcaster | |
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution. | |||
2015-10-17 | Merge pull request #2330 from FEDE0D/parallax_fix | Juan Linietsky | |
ParallaxBackground: added option to ignore camera zoom | |||
2015-10-17 | Merge pull request #2589 from eska014/add-raycast2d-type_mask | Juan Linietsky | |
Add type mask customization to RayCast2D | |||
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | |
Expose softness parameter of pin joint to the editor. | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py |