index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
Age
Commit message (
Expand
)
Author
2018-02-20
Tileset Editor Improvement
Damar Indra
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Expose Sprite._edit_get_rect for click rect access
Will Nations
2018-02-19
Improve CollisionObject/CollisionObject2D warning message
Chris Bradfield
2018-02-19
Merge pull request #16566 from groud/gui_input_rework
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-13
Merge pull request #16424 from AndreaCatania/phyj
Rémi Verschelde
2018-02-07
Update an outdated method name in error message
ronroniv
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-27
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor wo...
robfram
2018-01-22
defend Path2D against a null curve
Todd Ross
2018-01-21
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-20
Fix minor typo: it's -> its
Yuri Chornoivan
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-12
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-08
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-25
Add missing parameter names
Poommetee Ketson
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-16
Merge pull request #13991 from CyanBlob/master
Rémi Verschelde
2017-12-16
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and upda...
Andrew Thomas
2017-12-15
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
Nathan Warden
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-12-10
TileMap: Drop unused center_x/center_y booleans
Rémi Verschelde
2017-12-09
Merge pull request #14454 from CyanBlob/TileMap
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Convert tilemap format in get_tile_data()
Andrew Thomas
2017-12-09
Merge pull request #14321 from ibrahn/path2d-two-style
Rémi Verschelde
2017-12-08
Fixes TileMap occluder offsets.
PJB3005
2017-12-07
Fixed is_playing funtion (was reporting wrong), closes #13928
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-12-06
Particles2D: Fix normal map rid.
Andreas Haas
2017-12-06
Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-12-02
TileMap Fixes
Mariano Suligoy
2017-12-01
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
Poommetee Ketson
[prev]
[next]