Age | Commit message (Expand) | Author |
2021-06-09 | Expose collider RID in 2D/3D kinematic collision | PouleyKetchoupp |
2021-06-09 | Merge pull request #49395 from nekomatata/floor-max-angle-degrees | Rémi Verschelde |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-08 | Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind | Rémi Verschelde |
2021-06-08 | Fixed mistake in binding of Skeleton2D::execute_modifications | Bastiaan Olij |
2021-06-07 | Merge pull request #49128 from Calinou/improve-position-node-axis-visibility | Rémi Verschelde |
2021-06-05 | New and improved IK system for Skeleton2D | TwistedTwigleg |
2021-06-05 | Deleted YSort, moved its functionality directly into Node2D. | andriyDev |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-06-02 | Improve axis awareness and visibility for Position2D and Position3D | Hugo Locurcio |
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde |
2021-05-27 | Tweak Camera2D editor line colors for better visibility | Hugo Locurcio |
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière |
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio |
2021-05-24 | Merge pull request #49033 from groud/fix_deprecated_no | Rémi Verschelde |
2021-05-24 | Fixes deprecated=no compilation option | Gilles Roudière |
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-23 | Change frame_coords to Vector2i | kobewi |
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke |
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde |
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière |
2021-05-05 | Increase the default 2D gravity to 980.0 | Hugo Locurcio |
2021-05-02 | TileMap::world_to_map Ensure half offset is added according to the returned v... | kleonc |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-27 | Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached | Rémi Verschelde |
2021-04-27 | put distance check to target into function | smix8 |
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde |
2021-04-23 | Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback | Rémi Verschelde |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde |
2021-04-20 | Fix broken NavigationAgent2D collision avoidance callbacks | smix8 |
2021-04-18 | Put physics override parameters in their own group and document that areas ca... | Lightning_A |
2021-04-16 | Fix NavigationAgent2D not emitting "target_reached" Signal reliably | smix8 |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-04-05 | Re-allow playing AnimatedSprite2D without frames | Rémi Verschelde |