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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-09
Fix modulate property bind to Color
volzhs
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7410 from nounoursheureux/master
Rémi Verschelde
2017-01-02
Merge pull request #7406 from neikeq/pr-issue-5076
Rémi Verschelde
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-12-30
begin work on new particle system
reduz
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-22
Merge pull request #6090 from WalasPrime/raytrace_force
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-11
Sprite: Fix inspector not showing changes on "frame" property.
Andreas Haas
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-04
Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-09-29
Fix #6480, area duplicated param
Pawel Kowal
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-15
Center camera2D with the proper viewport size
Juan Linietsky
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-30
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-29
Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-08
prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-07-24
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
Juan Linietsky
2016-07-13
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-07-11
Merge pull request #4854 from Razzlegames/screenToLocal
Juan Linietsky
2016-07-10
Conversion function for screen coords to local Canvas coords
Kyle Luce
2016-07-10
Merge pull request #5270 from lonesurvivor/master
Juan Linietsky
2016-07-10
Merge pull request #5490 from timoschwarzer/master
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
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