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Godot with FMOD integration
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2021-05-18
Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-13
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
put distance check to target into function
smix8
2021-04-23
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-20
Fix broken NavigationAgent2D collision avoidance callbacks
smix8
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-16
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
smix8
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-05
Re-allow playing AnimatedSprite2D without frames
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Merge pull request #45571 from aaronfranke/node2d-real_t
Rémi Verschelde
2021-03-20
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rémi Verschelde
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-17
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSpri...
Rémi Verschelde
2021-03-17
Fix crash on calling play() in a uninitialized AnimatedSprite2D
jmb462
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-05
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
2021-03-04
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
Rémi Verschelde
2021-03-04
Fix errors with invalid CollisionPolygon2D
PouleyKetchoupp
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Rémi Verschelde
2021-03-02
Fix Joint2D/Joint3D node path reset on scene switch
PouleyKetchoupp
2021-03-02
Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-01
Make Camera2D's editor helper code only be compiled on editor builds
Michael Alexsander
2021-02-28
Refactored cpu_particles_2d.cpp _notification Method
Kyle
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-21
Line2D::set_point_position Fail if passed index is out of bounds
kleonc
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
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