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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-14
Fix crash when using TileMap::fix_invalid_tiles
Haoyu Qiu
2021-06-13
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-13
Initialize PhysicalBone2D::parent_skeleton
Haoyu Qiu
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Rémi Verschelde
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-07
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-02
Improve axis awareness and visibility for Position2D and Position3D
Hugo Locurcio
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-05-27
Tweak Camera2D editor line colors for better visibility
Hugo Locurcio
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #49033 from groud/fix_deprecated_no
Rémi Verschelde
2021-05-24
Fixes deprecated=no compilation option
Gilles Roudière
2021-05-24
Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-18
Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-13
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
put distance check to target into function
smix8
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