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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-04-30
-some cleanups
Juan Linietsky
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2015-04-25
properly update emitting property when emit timeot is used, fixes #1716
Juan Linietsky
2015-04-21
ability to get closest owner to point, for navigation and navigation2d
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-18
-renamed function to get object from instance id
Juan Linietsky
2015-04-09
fixed navigation tile issue, fixes #1581
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-23
android fixes, please test
Juan Linietsky
2015-03-22
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-18
add overlap test function, remove a semicolon
Juan Linietsky
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
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