Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | |
New and corrected area override modes. | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-12 | ability to set occluder mask in tilemap, fixes #3025 | Juan Linietsky | |
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | |
2015-12-12 | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | |
2015-12-10 | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | |
Fixed the mouse position for control when it is in a canvas_layer. | |||
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-08 | made the exclusion of nodes from joints optional, fixes #3015 | Juan Linietsky | |
2015-11-26 | Added set_hidden method to Spatial and CanvasItem | romulox_x | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2672 from Brickcaster/patch-1 | Juan Linietsky | |
Fix for world_to_map() with negative coords. Fixes issue #2665 | |||
2015-11-18 | Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoom | Juan Linietsky | |
Fix for smoothing camera2D when you change zoom. | |||
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-24 | Fix for negative coords. Regarding issue #2665 | Brickcaster | |
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution. | |||
2015-10-17 | Merge pull request #2330 from FEDE0D/parallax_fix | Juan Linietsky | |
ParallaxBackground: added option to ignore camera zoom | |||
2015-10-17 | Merge pull request #2589 from eska014/add-raycast2d-type_mask | Juan Linietsky | |
Add type mask customization to RayCast2D | |||
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | |
Expose softness parameter of pin joint to the editor. | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr | |
2015-10-10 | Add type mask property to RayCast2D | eska | |
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
SpriteRegionEditor | |||
2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | |
Both with snap and grid support | |||
2015-09-26 | Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵ | Rémi Verschelde | |
SamplePlayer2D | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-26 | Fix propagation of NOTIFICATION_VISIBILITY_CHANGED | eska | |
2015-09-22 | Move the shape test to a little sooner | George Marques | |
2015-09-22 | Check if shape is valid before referencing it | George Marques | |
See the comment from @MartiniMoe at #2366. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-09-03 | Fix for smoothing camera2D when you change zoom, fix #2074. | Guilherme Felipe | |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky | |
Bitmask editor and some CanvasItem documentation. | |||
2015-08-04 | ParallaxBackground: added option to ignore camera zoom | Federico Pacheco | |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-27 | Fixed the mouse position for control when it is in a canvas_layer. | Gen | |
2015-07-20 | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-24 | compile fix | Juan Linietsky | |
2015-06-24 | Tiny typo | Kermer | |
COPY_MODE_DISALED -> COPY_MODE_DISABLED | |||
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-22 | ability to set process on parent nodes on visibility notifier | Juan Linietsky | |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 |