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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2018-08-16
Lift 1440 limit in rotation_degrees hint range
Rémi Verschelde
2018-08-14
Merge pull request #18096 from aaronfranke/master
Juan Linietsky
2018-08-13
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Rémi Verschelde
2018-08-10
[Core] Change math_2d includes to vector2 includes where relevant
Aaron Franke
2018-08-10
apply a threshold for floor angle, fixes #16037, fixes #15632
Juan Linietsky
2018-08-09
New TileSet Editor
MAriano Javier Suligoy
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-30
Fixes bugs on the 2D editor scrollable area
groud
2018-07-27
Fix PhysicsBody build with deprecated=no
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20404 from TigerCaldwell/master
Rémi Verschelde
2018-07-24
Merge pull request #20252 from RandomShaper/fix-canvas-search
Rémi Verschelde
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-22
Defer TileMap::update_dirty_quadrants once again.
Pieter-Jan Briers
2018-07-18
Fix CanvasItem search for a CanvasLayer
Pedro J. Estébanez
2018-07-17
Merge pull request #19087 from danvalho/master
Max Hilbrunner
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
Merge pull request #20191 from jvdnbus/line2d-stretch
Max Hilbrunner
2018-07-16
Changes to how snap works (I think this makes more sense now)
Juan Linietsky
2018-07-16
-Added support for raycast in KinematicBody2D
Juan Linietsky
2018-07-16
Line2D texture stretch mode
Jorn Van denbussche
2018-07-16
More accurate UV round begin cap
Jorn Van denbussche
2018-07-10
Fix possible bug with AudioStreamPlayer2D audio position
Marcelo Fernandez
2018-07-09
Improved stream paused fade code
Marcelo Fernandez
2018-07-05
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
Max Hilbrunner
2018-07-03
Merge pull request #18634 from groud/fix_control_child_of_node2d
Max Hilbrunner
2018-07-03
Merge pull request #19205 from marcelofg55/audio_stream_pause
Max Hilbrunner
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-26
Merge pull request #19164 from marcelofg55/tilemap_undo2
Rémi Verschelde
2018-06-26
Optimize _recreate_quadrants
Marcelo Fernandez
2018-06-22
fix can't set AudioStreamPlayer stream to null
chanon
2018-06-08
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
Rémi Verschelde
2018-06-08
Merge pull request #19314 from Jellonator/master
Rémi Verschelde
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-05
SpriteFrames: expose method to get array containing animation names
danvalho
2018-06-05
Revert "Prevent visibility notification from being called twice in object cre...
Rémi Verschelde
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-06-03
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Bojidar Marinov
2018-06-02
Added autotile override
James Beedie
2018-05-31
Revert "Revert "Prevent visibility notification been called twice in object c...
Rémi Verschelde
2018-05-31
Revert "Prevent visibility notification been called twice in object creation"
Rémi Verschelde
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-29
Improve TileMap undo operations, second try
Marcelo Fernandez
2018-05-17
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Mariano Javier Suligoy
2018-05-17
Restore support for minimal 3x3 autotile sets
isaacremnant
2018-05-17
Fix missing return on Navigation2D::get_closest_point_owner
Marcelo Fernandez
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