Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-29 | Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque | Rémi Verschelde | |
Hooked up RigidBody2D torque methods | |||
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-23 | Fix continious update with Camera2D | Bojidar Marinov | |
Closes #4406 | |||
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-20 | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | |
2016-04-19 | Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom | Rémi Verschelde | |
Fix Camera2D ignoring zoom when checking limits | |||
2016-04-19 | Fix Camera2D ignoring zoom when checking limits | Bojidar Marinov | |
Closes #1912 | |||
2016-04-19 | Add preview of the Camera2D's screen boundaries | Bojidar Marinov | |
Closes #3365 | |||
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde | |
Fix RayCast not updating when debugging collissions | |||
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry | |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | |
Closes #3911 | |||
2016-03-18 | Fix issues with tilemap covering child nodes and old quadrants | Bojidar Marinov | |
Closes #4070 | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-05 | Fix Sprite doesn't updating region_rect value in certain conditions | Franklin Sobrinho | |
2016-02-20 | -Change link to new documentation | Juan Linietsky | |
-fixed bug in tilemap collision debug | |||
2016-02-17 | Fix NavigationPolygon references in _bind_method | Rémi Verschelde | |
Also sync the doc accordingly | |||
2016-02-15 | Bind method is_cell_transposed | Rémi Verschelde | |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel | |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-22 | -leftover debug code was causing a crash in navigation 2d, removed it and ↵ | Juan Linietsky | |
fixes #3374 | |||
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | |
2016-01-11 | Merge pull request #3300 from MarianoGnu/bug_fixing | Rémi Verschelde | |
fix: TouchScreenButton should stop propagating action when button is … | |||
2016-01-10 | It seems everyone misses the polygon decomposer output, fixes #3069 | Juan Linietsky | |
2016-01-10 | make path update when curve changes, fixes #3144 | Juan Linietsky | |
2016-01-10 | fix: TouchScreenButton should stop propagating action when button is removed ↵ | MarianoGNU | |
from scene | |||
2016-01-09 | removed prints | Ariel Manzur | |
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | |
2016-01-03 | properly specify metadata in KB function | Juan Linietsky | |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵ | Juan Linietsky | |
bugs, closes #2115 | |||
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | |
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, ↵ | Juan Linietsky | |
closes #2286 | |||
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | |
2016-01-01 | Make CanvasModulate deactivate when hidden, fixes #2437 | Juan Linietsky | |
2015-12-31 | -Improved convex decomposer for CollisionPolygon2D, fixes #2336 | Juan Linietsky | |
2015-12-31 | -fix range limit issue in Particles2D, closes #2411 | Juan Linietsky | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-29 | add 2d paths and joints to collision/navigation debug, fixes #2439 | reduz | |
2015-12-29 | Added a reset() function to Particles2D, fixes #2472, fixes #2468 | reduz | |
2015-12-29 | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz | |
2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz | |
2015-12-28 | -renamed function get_relative_transform() to ↵ | reduz | |
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155 | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). |