Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #17114 from poke1024/fix15719 | Rémi Verschelde | |
Fix line thickness for CollisionPolygon2D. | |||
2018-03-11 | Update TileMap when its TileSet changes | ShyRed | |
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||
2018-03-10 | Update Sprite when Texture changes | ShyRed | |
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||
2018-03-08 | Merge pull request #17341 from poke1024/fix16461 | Rémi Verschelde | |
Fix unselectable flipped sprites (fixes 16461) | |||
2018-03-08 | Merge pull request #17189 from CodeAndWeb/master | Rémi Verschelde | |
Fixes Selection of Sprites using AtlasTexture | |||
2018-03-07 | Fix unselectable flipped sprites (fixes 16461) | poke1024 | |
2018-03-04 | Fix uninitialized data in Sprite::_get_rects() | Bernhard Liebl | |
2018-03-02 | Fix selection of Sprites using AtlasTexture in the editor. | Andreas Loew | |
Fixes #16261. | |||
2018-03-01 | Fix line thickness for CollisionPolygon2D. | poke1024 | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-25 | Fix Line2D tile mode for non-square textures | Marc Gilleron | |
2018-02-24 | TileMap: add fix_invalid_tiles | Poommetee Ketson | |
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16756 from willnationsdev/shifted-rect-sprite | Rémi Verschelde | |
Simplify detection of Sprite clicks | |||
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-21 | Added forgotten infinite_inertia to bindings | Andrea Catania | |
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394 | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-19 | Expose Sprite._edit_get_rect for click rect access | Will Nations | |
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield | |
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere | |
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||
2018-02-13 | Merge pull request #16424 from AndreaCatania/phyj | Rémi Verschelde | |
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet | |||
2018-02-07 | Update an outdated method name in error message | ronroniv | |
set_enable_monitoring -> set_monitoring | |||
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-27 | Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵ | robfram | |
works fine). Fix #16095. | |||
2018-01-22 | defend Path2D against a null curve | Todd Ross | |
2018-01-21 | Fix crash on deleted rigidbodies without contact monitor (issue 15904) | Bernhard Liebl | |
2018-01-20 | Fix minor typo: it's -> its | Yuri Chornoivan | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Before I forget, add warnings on areas without children (should not break ↵ | Juan Linietsky | |
anything). Seen too many users misunderstanding the edit rect is the shape. | |||
2018-01-12 | Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes | Rémi Verschelde | |
Update collision shapes data on tree entered | |||
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez | |
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835. | |||
2018-01-08 | Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS | Bernhard Liebl | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | |
renames "z" Node2D property to "z_index" | |||
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | |
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | |
More exact picking for canvas editor | |||
2018-01-01 | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | |
AudioStreamPlayer3D | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | More exact picking for canvas editor | Bernhard Liebl | |