Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-09 | Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x | Rémi Verschelde | |
Fix NavigationObstacle 2D/3D (re)parent issues | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | handled edge case where navigation_link_2d is outside of the tree when ↵ | Trashtalk | |
calling _edit_get_rect() | |||
2022-09-06 | Merge pull request #64661 from Mickeon/rename-tilemap-world | Rémi Verschelde | |
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | |||
2022-09-06 | Merge pull request #64880 from Mickeon/rename-camera-position | Rémi Verschelde | |
Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position` | |||
2022-09-05 | Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | Micky | |
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa. | |||
2022-09-05 | Fix AudioStreamPlayer not resuming after returning to SceneTree | Micky | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | fixed and optimized Area2/3D get_overlapping_bodies/areas | Void | |
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls | |||
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-02 | Fix build after merge of #63479 | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Fix build issue after #64377 and #64701 | Rémi Verschelde | |
2022-08-30 | Merge pull request #64377 from Mickeon/rename-canvas-redraw | Rémi Verschelde | |
Rename `CanvasItem.update()` to `queue_redraw()` | |||
2022-08-30 | Fix GPUParticles2D ignoring AtlasTexture region | Hendrik Brucker | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-29 | Expose input interaction virtual functions in CollisionObject | rafallus | |
2022-08-26 | Added node for Navigation links | Josh Jones | |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name | Rémi Verschelde | |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-26 | Easier setting properties of last TileMap layer | kobewi | |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | |
2022-08-26 | Rename Camera2D's `screen_center` and `*_position` | Micky | |
`get_camera_screen_center` -> `get_screen_center_position` `get_camera_position` -> `get_target_position` | |||
2022-08-26 | Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list | Rémi Verschelde | |
Fix AnimatedSprite2D & 3D animation list in inspector | |||
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-26 | Fix AnimatedSprite2D & 3D animation list in inspector | jmb462 | |
2022-08-25 | Merge pull request #64804 from Mickeon/rename-path-progress | Rémi Verschelde | |
2022-08-25 | Merge pull request #64354 from Mickeon/rename-navigation-distance | Rémi Verschelde | |
2022-08-25 | Merge pull request #64824 from Mickeon/rename-polygon-invert | Rémi Verschelde | |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci | |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci | |
2022-08-24 | Rename Polygon2D.`invert_enable` to end with "d" | Micky | |
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well. | |||
2022-08-24 | Merge pull request #64370 from Mickeon/rename-marker-node | Rémi Verschelde | |
Rename Position* nodes to Marker* | |||
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-24 | Rename PathFollow's `offset`s to `progress` & `progress_ratio` | Micky | |
Applies for both PathFollow2D and PathFollow3D | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Rename Position* nodes to Marker* | Micky | |
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names. | |||
2022-08-23 | Rename properties unnecessarily using slash (`/`) in their names | Rémi Verschelde | |
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558. | |||
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-22 | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde | |
2022-08-22 | Merge pull request #64553 from RedMser/fix-property-validation-refactor | Rémi Verschelde | |
2022-08-22 | Use false as default for use_proxies argument | kobewi | |
2022-08-22 | Merge pull request #54549 from KoBeWi/fastcells | Yuri Sizov | |
Add a method to get TileData from a cell | |||
2022-08-22 | Expose the collider RID in Raycast nodes | Paul Joannon | |
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`). |