Age | Commit message (Expand) | Author |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci |
2021-09-28 | Apply delta in move and collide | fabriceci |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-27 | Fix TileMap layer loading | kobewi |
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde |
2021-09-24 | Node2D member renames. | Anilforextra |
2021-09-23 | Construct values only when necessary. | Anilforextra |
2021-09-23 | Implement animated tiles | Gilles Roudière |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-16 | Retrieve platform layer from PhysicsServer2D | fabriceci |
2021-09-15 | Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issu... | Rémi Verschelde |
2021-09-15 | Merge pull request #52622 from rileylyman/tilemap-crash | Gilles Roudière |
2021-09-14 | Break TileMap _clear_internals out from _recreate_internals | Riley Lyman |
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière |
2021-09-10 | Merge pull request #52433 from groud/document_tiles | Max Hilbrunner |
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière |
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky |
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe |
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière |
2021-09-07 | Use builtin Vector2 functions for calculation of angles. | Anilforextra |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-09-06 | Merge pull request #52286 from nekomatata/restore-kinematic-body | Camille Mohr-Daurat |
2021-09-06 | Fix crash in TileMap physics | Gilles Roudière |
2021-09-01 | Fix ParallaxLayer's transform resetting in editor | SeleckyErik |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat |
2021-08-31 | Add Listener2D | kobewi |
2021-08-31 | delta time as double | fabriceci |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci |
2021-08-29 | Revert "Display a matrix for Node2D and don't display a duplicate origin" | Juan Linietsky |
2021-08-29 | Display a matrix for Node2D and don't display a duplicate origin | Aaron Franke |
2021-08-27 | Merge pull request #51296 from ellenhp/mix_in_audio_server | Juan Linietsky |
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat |
2021-08-27 | Do all audio mixing in the AudioServer | Ellen Poe |
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |