Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-16 | Fixed a bug within sprite.cpp that caused nan values to appear when a ↵ | Tyler Greenwood | |
texture had zero area | |||
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-02 | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | |
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use. | |||
2019-11-30 | Remove unnecessary bounded_offset from PathFollow2D | Tomasz Chabora | |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | |
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823 | |||
2019-11-21 | Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter | Rémi Verschelde | |
fix kinematicBody2D jitters when sync_to_physics is turned on | |||
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-08 | Revert "Fixed TouchScreenButton::shape_centered having no effect" | Rémi Verschelde | |
This reverts commit 127c2d75ad109fe4a905f9061fcbc25d1e8b0ca9. This was a misunderstanding as #32725 is not a bug but expected behavior. Reverts #32927. Supersedes and closes #33436. | |||
2019-11-07 | Merge pull request #32477 from aaronfranke/equal-approx-separate | Rémi Verschelde | |
Make is_equal_approx separate and make == exact again | |||
2019-10-30 | Merge pull request #32934 from ajweeks/fix-scale-origin | Rémi Verschelde | |
Fix 2D scale gizmo placement | |||
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-27 | Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim | Rémi Verschelde | |
Fixes Reverse Animation Starting on First Frame | |||
2019-10-26 | Merge pull request #32657 from ptrojahn/lines | Rémi Verschelde | |
Fix draw_rect | |||
2019-10-24 | Fixed emitting not initialized correctly in cpu particles 2d/3d | PouleyKetchoupp | |
Fixes uninitialized variable caused by PR #32921 | |||
2019-10-23 | Merge pull request #32992 from KoBeWi/AUTOVECTORZ | Rémi Verschelde | |
Auto-increment frame_coords when keying | |||
2019-10-22 | Merge pull request #32924 from ajweeks/add-ruler-arcs | Rémi Verschelde | |
Draw arcs to indicate angles being measured by ruler | |||
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora | |
2019-10-22 | Fix canvas scale gizmo placement | AJ Weeks | |
2019-10-22 | Merge pull request #32927 from Muller-Castro/ShapeCenteredFix | Rémi Verschelde | |
Fixed TouchScreenButton::shape_centered having no effect | |||
2019-10-22 | Merge pull request #32921 from nekomatata/fix-cpu-particle-delay | Rémi Verschelde | |
Fixed delay when CPUParticles & CPUParticles2D start being emitted | |||
2019-10-22 | Merge pull request #32896 from nekomatata/joint-reset-collision | Rémi Verschelde | |
Properly reset collision exception when releasing Joint2D | |||
2019-10-20 | Fixed delay when CPUParticles & CPUParticles2D start being emitted | PouleyKetchoupp | |
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890 | |||
2019-10-19 | Fixed TouchScreenButton::shape_centered having no effect | Muller-Castro | |
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture | |||
2019-10-19 | Add arcs to indicate angle being measured by ruler | AJ Weeks | |
2019-10-17 | Properly reset collision exception when releasing Joint2D | PouleyKetchoupp | |
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work. Fixes #32733 | |||
2019-10-16 | Fixes Reverse Animation Starting on First Frame | Emmanuel Barroga | |
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0. | |||
2019-10-15 | Correct change made to joints_2d.cpp by 072e403. | Marcel Admiraal | |
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke | |
Internal changes only | |||
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere | |
2019-10-11 | Fix draw_rect | Paul Trojahn | |
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift the points down and to the right by 0.5, the line can sometimes miss a pixel when it shouldn't. The final fragment of a line isn't drawn. By drawing the lines clockwise, we can avoid a missing pixel in the rectangle. See section 3.4.1 in the OpenGL 1.5 specification. Fixes #32279 | |||
2019-10-08 | Fix crash in TileMap::update_cell_bitmask | qarmin | |
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde | |
Update TextureRect when its Texture is modified directly | |||
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp | |
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349 | |||
2019-10-05 | Fix crash in TileMap::fix_invalid_tiles | qarmin | |
2019-10-02 | Revert "Fixes CPUParticles2D not making use of AtlasTextures" | Rémi Verschelde | |
2019-10-02 | Merge pull request #32459 from bitstopper/master | Rémi Verschelde | |
Fixes CPUParticles2D not making use of AtlasTextures | |||
2019-10-01 | Fixes CPUParticles2D not making use of AtlasTextures | bitstopper | |
Fixes CPUParticles2D not making use of AtlasTextures #2 | |||
2019-09-30 | Altered rotation_degrees range | Soumya Lahiri | |
2019-09-26 | Fix TileMap world_to_map rounding issue for negative integers | bob | |
The previous code would fail for negative integer values like -3.0 (would return -4 instead of -3). Fixes #31468. | |||
2019-09-25 | Merge pull request #32119 from Calinou/unify-axis-colors | Rémi Verschelde | |
Use the same axis colors consistently in the 2D and 3D editors | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-23 | fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 | RaphaelHunter | |
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-13 | Use the same axis colors consistently in the 2D and 3D editors | Hugo Locurcio | |