Age | Commit message (Expand) | Author |
2019-04-29 | Merge pull request #18992 from aaronfranke/mono-equal-approx | Rémi Verschelde |
2019-04-27 | Revert "Fix AudioStreams::stop possibly causing a small noise" | Juan Linietsky |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke |
2019-04-23 | Merge pull request #24489 from mateusfccp/18264_wrong_animation_error | Hein-Pieter van Braam |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-21 | Merge pull request #27448 from avencherus/light2d-height | Rémi Verschelde |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky |
2019-04-16 | Merge pull request #28038 from CatThingy/area-error-fix | Rémi Verschelde |
2019-04-15 | Merge pull request #24171 from YeldhamDev/occluder_polygon_grab | Michael Alexsander Silva Dias |
2019-04-15 | Removed unnecessary error from _area_inout | CatThingy |
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry |
2019-04-05 | Replace a few #if/#elif with #ifdef and "#elif defined" | Ignacio Etcheverry |
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde |
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde |
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde |
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde |
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy |
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter |
2019-04-05 | Light2D height range expanded to -2048 to 2048. | Jared |
2019-04-01 | Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty | Rémi Verschelde |
2019-03-20 | Ensure non-emitting particles not processed on entering tree | Daeil Kim |
2019-03-19 | Added method to clear all points in Line2D | Chaosus |
2019-03-18 | Add missing check for 2d physics bounce and friction setters | Kanabenki |
2019-03-17 | Make AnimatedSprite able to play backwards | Michael Alexsander Silva Dias |
2019-03-15 | Make size cache dirty when removing tiles in 'TileMap' | Michael Alexsander Silva Dias |
2019-03-10 | Fix resetting of CPUParticles (2D and 3D) | JFonS |
2019-03-09 | Merge pull request #26784 from humblers/fix-cpuparticles2d | Rémi Verschelde |
2019-03-08 | Prevent invisible/inactive cpupparticles2d to redraw | Daeil Kim |
2019-03-07 | Fixes bad gizmo alignment for textures with odd size | Gilles Roudière |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ... | Mariano Suligoy |
2019-03-04 | Specifically error when users try to use sync to physics and move and slide, ... | Juan Linietsky |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky |
2019-02-23 | Do not crash on empty path, closes #23701 | Juan Linietsky |
2019-02-23 | Ensure move and slide snap respects stop on slope, fixes #26180 | Juan Linietsky |
2019-02-22 | Check that area is inside tree besides checking that queries are flushed, fix... | Juan Linietsky |
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in move_and_slide.... | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-18 | Merge pull request #26025 from clayjohn/particles_lifetime | Rémi Verschelde |
2019-02-18 | allowing setting particles lifetime greater than 600 | clayjohn |
2019-02-17 | Fix AudioStreams::stop possibly causing a small noise | Marcelo Fernandez |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky |
2019-02-16 | Change snapping to only happen when the floor normal remains as floor, fixes ... | Juan Linietsky |
2019-02-16 | Make sure stop on slope can have a tiny bit of precision edge. | Juan Linietsky |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |