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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2017-08-07
Merge pull request #10109 from eska014/init-particles2d-draw-order
Rémi Verschelde
2017-08-05
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-08-05
Merge pull request #10116 from neikeq/prop_method_ambiguities
Juan Linietsky
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
2017-08-05
emit signal properly when frame has changed in autoplay, fixes #7730
Juan Linietsky
2017-08-05
Properly update frame range after modifying the vframe/hframes, closes #7624
Juan Linietsky
2017-08-05
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...
Juan Linietsky
2017-08-05
Initialize Particles2D draw order property
L. Krause
2017-08-03
Merge pull request #10040 from Hassan-A/getCells3.0
Rémi Verschelde
2017-08-02
Added get_used_cells_by_id method 3.0
Hassan A
2017-08-01
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
Rémi Verschelde
2017-07-24
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Rémi Verschelde
2017-07-24
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-23
Add .to_local/.to_global methods on Node2D and Spatial
Bojidar Marinov
2017-07-23
Sprite: fix disconnect nonexistent signal
Poommetee Ketson
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-11
Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
Rémi Verschelde
2017-07-10
Merge pull request #9592 from RandomShaper/remove-warns
Thomas Herzog
2017-07-10
Remove warnings about benign situations
Pedro J. Estébanez
2017-07-05
Added the following features to RemoteTransform and RemoteTransform2D:
TwistedTwigleg
2017-07-05
Use the gravity constant to calculate weights
Johan Manuel
2017-07-03
Fixed set_global_scale in Node2D.
TwistedTwigleg
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-29
Texture region now updates when changing an Atlas
Robert Hernandez
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2
Rémi Verschelde
2017-06-26
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Rémi Verschelde
2017-06-26
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Rémi Verschelde
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Added some editor enhancements to Camera2D. Added the option to draw Camera2D...
TwistedTwigleg
2017-06-25
Add one-way collisions and individual shape offsets for tilesets
Bojidar Marinov
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-20
Merge pull request #9257 from Shockblast/patch-1
Thomas Herzog
2017-06-19
Remove Duplicate Include
Shockblast
2017-06-20
Add null-check to get_normal_frame
Benjamin Dahse
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
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