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Godot with FMOD integration
RayHammer
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Author
2021-09-06
Fix crash in TileMap physics
Gilles Roudière
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
delta time as double
fabriceci
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-29
Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-27
Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-26
Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-23
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
add motion mode to handle TPS
fabriceci
2021-08-19
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
Rémi Verschelde
2021-08-19
fixed camera2d's "current" property getting reset when switching scenes
ThreeRhinosInAnElephantCostume
2021-08-19
Fix z_index applied twice for TileMap layers
kobewi
2021-08-16
Correct jitter and clean code
fabriceci
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Merge pull request #51568 from AnilBK/remove-swap
Rémi Verschelde
2021-08-12
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
Rémi Verschelde
2021-08-12
Remove unused swap template.
Anilforextra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-05
Fix one-way collision in Tilemap
PouleyKetchoupp
2021-08-05
Fix get_used_rect() calculation
kobewi
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-30
Merge pull request #50935 from Vitika9/50807
Rémi Verschelde
2021-07-27
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
Rémi Verschelde
2021-07-27
Fixed Camera2D's reset_smoothing() does not work as described
vitika9
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-26
Allow to have multiple collision direction at the same time
fabriceci
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
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