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2018-05-14Merge pull request #18851 from groud/fix_animatedspriteRémi Verschelde
Updates frame timeout when changing speed scale
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias
2018-05-13Updates frame timeout when changing speed scalegroud
2018-05-13Revert "Use fake audio playing property in editor"Hein-Pieter van Braam
2018-05-13Merge pull request #17367 from ShyRed/audio_playing_Hein-Pieter van Braam
Use fake audio playing property in editor
2018-05-08Merge pull request #18619 from mateusak/masterRémi Verschelde
Add more flexibility to 3X3 autotiles
2018-05-08Merge pull request #18453 from groud/add_speed_factorMax Hilbrunner
Adds a speed factor to AnimatedSprite
2018-05-07Merge pull request #16122 from ibrahn/sprite-region-with-framesJuan Linietsky
Allow use of frames in sprites with texture region enabled.
2018-05-07Adds a speed factor to AnimatedSpritegroud
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-04Allow uncommon bitmask for autotile - Fixes #16511mateusak
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
API hash fixes
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde
Was missed in #18391.
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov
2018-04-18Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde
Prevent visibility notification from being called twice in object creation
2018-04-18Merge pull request #18230 from volzhs/fix-image-errorRémi Verschelde
Fix index out of size error on Image
2018-04-17Ability to change path color with self modulatevolzhs
Fix #18164
2018-04-16Fix error spam with Sprite has compressed texturevolzhs
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs
Fix #18229
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13Prevent visibility notification been called twice in object creationChaosus
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-08Allow use of frames in sprites with texture region enabled.Ibrahn Sahir
If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames.
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky
not sure why. Fixes #17524, fixes #17523.
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-30Implement missing navgiation polygon debugging in tilemapBenedikt Bär
2018-03-16Use fake audio playing property in editorShyRed
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #17114 from poke1024/fix15719Rémi Verschelde
Fix line thickness for CollisionPolygon2D.
2018-03-11Update TileMap when its TileSet changesShyRed
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-10Update Sprite when Texture changesShyRed
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-08Merge pull request #17341 from poke1024/fix16461Rémi Verschelde
Fix unselectable flipped sprites (fixes 16461)
2018-03-08Merge pull request #17189 from CodeAndWeb/masterRémi Verschelde
Fixes Selection of Sprites using AtlasTexture
2018-03-07Fix unselectable flipped sprites (fixes 16461)poke1024
2018-03-04Fix uninitialized data in Sprite::_get_rects()Bernhard Liebl
2018-03-02Fix selection of Sprites using AtlasTexture in the editor.Andreas Loew
Fixes #16261.
2018-03-01Fix line thickness for CollisionPolygon2D.poke1024
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-25Fix Line2D tile mode for non-square texturesMarc Gilleron
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky