Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-14 | Merge pull request #18851 from groud/fix_animatedsprite | Rémi Verschelde | |
Updates frame timeout when changing speed scale | |||
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | |
2018-05-13 | Updates frame timeout when changing speed scale | groud | |
2018-05-13 | Revert "Use fake audio playing property in editor" | Hein-Pieter van Braam | |
2018-05-13 | Merge pull request #17367 from ShyRed/audio_playing_ | Hein-Pieter van Braam | |
Use fake audio playing property in editor | |||
2018-05-08 | Merge pull request #18619 from mateusak/master | Rémi Verschelde | |
Add more flexibility to 3X3 autotiles | |||
2018-05-08 | Merge pull request #18453 from groud/add_speed_factor | Max Hilbrunner | |
Adds a speed factor to AnimatedSprite | |||
2018-05-07 | Merge pull request #16122 from ibrahn/sprite-region-with-frames | Juan Linietsky | |
Allow use of frames in sprites with texture region enabled. | |||
2018-05-07 | Adds a speed factor to AnimatedSprite | groud | |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-04 | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | |
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | |||
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Fix Node2D::global_scale's PropertyInfo type | Rémi Verschelde | |
Was missed in #18391. | |||
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-24 | Fix Node2D::global_position to have Vector2 type | Ruslan Mustakov | |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | |
Prevent visibility notification from being called twice in object creation | |||
2018-04-18 | Merge pull request #18230 from volzhs/fix-image-error | Rémi Verschelde | |
Fix index out of size error on Image | |||
2018-04-17 | Ability to change path color with self modulate | volzhs | |
Fix #18164 | |||
2018-04-16 | Fix error spam with Sprite has compressed texture | volzhs | |
Fix #18177 | |||
2018-04-16 | Fix index out of size error on Image | volzhs | |
Fix #18229 | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus | |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-08 | Allow use of frames in sprites with texture region enabled. | Ibrahn Sahir | |
If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames. | |||
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and ↵ | Juan Linietsky | |
not sure why. Fixes #17524, fixes #17523. | |||
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky | |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-03-30 | Implement missing navgiation polygon debugging in tilemap | Benedikt Bär | |
2018-03-16 | Use fake audio playing property in editor | ShyRed | |
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor. | |||
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #17114 from poke1024/fix15719 | Rémi Verschelde | |
Fix line thickness for CollisionPolygon2D. | |||
2018-03-11 | Update TileMap when its TileSet changes | ShyRed | |
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||
2018-03-10 | Update Sprite when Texture changes | ShyRed | |
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||
2018-03-08 | Merge pull request #17341 from poke1024/fix16461 | Rémi Verschelde | |
Fix unselectable flipped sprites (fixes 16461) | |||
2018-03-08 | Merge pull request #17189 from CodeAndWeb/master | Rémi Verschelde | |
Fixes Selection of Sprites using AtlasTexture | |||
2018-03-07 | Fix unselectable flipped sprites (fixes 16461) | poke1024 | |
2018-03-04 | Fix uninitialized data in Sprite::_get_rects() | Bernhard Liebl | |
2018-03-02 | Fix selection of Sprites using AtlasTexture in the editor. | Andreas Loew | |
Fixes #16261. | |||
2018-03-01 | Fix line thickness for CollisionPolygon2D. | poke1024 | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-25 | Fix Line2D tile mode for non-square textures | Marc Gilleron | |
2018-02-24 | TileMap: add fix_invalid_tiles | Poommetee Ketson | |
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |