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Godot with FMOD integration
RayHammer
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Author
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Fix false warning when renaming Joint2D's node
kobewi
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-10
Add detail to NavigationPolygon outline error msg
smix8
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-07
Don't free instanced scenes when recreating tiles
kobewi
2022-11-04
Merge pull request #68222 from groud/fix_corner_terrain_painting
Rémi Verschelde
2022-11-03
Fix terrain painting in corner-only matching mode
Gilles Roudière
2022-11-02
Fix Viewport root order after Node2D raise
Markus Sauermann
2022-11-02
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Rémi Verschelde
2022-11-01
Add `ShapeCast2D/3D::get_collider_rid` method
kleonc
2022-11-01
Move rotation sampling from Path2D to Curve2D
Yaohua Xiong
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #65452 from timothyqiu/agent-target
Rémi Verschelde
2022-10-31
Merge pull request #67445 from Zylann/rename_queue_delete
Rémi Verschelde
2022-10-31
Merge pull request #67580 from KoBeWi/little_things
Rémi Verschelde
2022-10-30
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
Max Hilbrunner
2022-10-28
Merge pull request #67956 from RedMser/safe-velocity-type
Clay John
2022-10-27
Fix type of safe_velocity parameter
RedMser
2022-10-27
Emit target_reached signal after state is updated
Sam Briels
2022-10-27
Make NavigationAgent `target_location` a property
Haoyu Qiu
2022-10-26
Warn if isometric TileMap is not Y-sorted
kobewi
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-23
Merge pull request #67390 from groud/more_conservative_terrain_painting
Clay John
2022-10-23
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smoot...
Clay John
2022-10-22
Fix `TileMap` collision shapes debug draw
kleonc
2022-10-20
Make terrain painting not change neighbors centers bits
Gilles Roudière
2022-10-19
Fix texture filter and repeat in TileMap
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
Minor code improvements
kobewi
2022-10-17
Fix Light2D Shadow Filter Smooth property being visible with filter None
Hugo Locurcio
2022-10-11
Rename Camera2D's `smoothing` to `position_smoothing`
Micky
2022-10-11
Merge pull request #67194 from RedMser/dirlight2d-height-suffix
Rémi Verschelde
2022-10-10
Remove incorrect px suffixes
RedMser
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Fix TileMap occluders having a wrong transform
Gilles Roudière
2022-10-06
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-04
Add rotation smoothing to Camera2D
Luis Lopez
2022-10-04
Merge pull request #39072 from dalexeev/cs2d_debug_color
Rémi Verschelde
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-29
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Rémi Verschelde
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-28
refactor(TileMap): Return Rect2i in get_used_rect
MisterMX
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