Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-03 | Merge pull request #18634 from groud/fix_control_child_of_node2d | Max Hilbrunner | |
Fixes the bad calculation of margin & anchors when child of Node2D | |||
2018-07-03 | Merge pull request #19205 from marcelofg55/audio_stream_pause | Max Hilbrunner | |
Pause AudioStreamPlayer when SceneTree pauses | |||
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-26 | Merge pull request #19164 from marcelofg55/tilemap_undo2 | Rémi Verschelde | |
Improve TileMap undo operations, second try | |||
2018-06-26 | Optimize _recreate_quadrants | Marcelo Fernandez | |
2018-06-08 | Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation | Rémi Verschelde | |
Fix bugs related to bad handling of rotated/translated shapes in tilemap | |||
2018-06-08 | Merge pull request #19314 from Jellonator/master | Rémi Verschelde | |
Added autotile override | |||
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud | |
2018-06-05 | Revert "Prevent visibility notification from being called twice in object ↵ | Rémi Verschelde | |
creation" | |||
2018-06-03 | Pause AudioStreamPlayers when SceneTree pauses | Marcelo Fernandez | |
2018-06-03 | Fix bugs related to bad handling of rotated/translated shapes in tilemap | Bojidar Marinov | |
Fixup #18529 and #12870 | |||
2018-06-02 | Added autotile override | James Beedie | |
2018-05-31 | Revert "Revert "Prevent visibility notification been called twice in object ↵ | Rémi Verschelde | |
creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :) | |||
2018-05-31 | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde | |
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872. | |||
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde | |
2018-05-29 | Improve TileMap undo operations, second try | Marcelo Fernandez | |
2018-05-17 | Merge pull request #18960 from isaacremnant/autotile_3x3_minimal | Mariano Javier Suligoy | |
Restore support for minimal 3x3 autotile sets | |||
2018-05-17 | Restore support for minimal 3x3 autotile sets | isaacremnant | |
2018-05-17 | Fix missing return on Navigation2D::get_closest_point_owner | Marcelo Fernandez | |
2018-05-16 | Merge pull request #15909 from authenticate/tilemap_fix | Mariano Javier Suligoy | |
TileMap Navigation Fixes | |||
2018-05-16 | Add missing copyright headers | Guilherme Felipe | |
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | |
2018-05-15 | Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵ | James | |
exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame. | |||
2018-05-16 | Fix Camera2D drag margin property is affected by zoom property #18912 | Anthony Rey | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-14 | Merge pull request #18851 from groud/fix_animatedsprite | Rémi Verschelde | |
Updates frame timeout when changing speed scale | |||
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | |
2018-05-13 | Updates frame timeout when changing speed scale | groud | |
2018-05-13 | Revert "Use fake audio playing property in editor" | Hein-Pieter van Braam | |
2018-05-13 | Merge pull request #17367 from ShyRed/audio_playing_ | Hein-Pieter van Braam | |
Use fake audio playing property in editor | |||
2018-05-08 | Merge pull request #18619 from mateusak/master | Rémi Verschelde | |
Add more flexibility to 3X3 autotiles | |||
2018-05-08 | Merge pull request #18453 from groud/add_speed_factor | Max Hilbrunner | |
Adds a speed factor to AnimatedSprite | |||
2018-05-07 | Merge pull request #16122 from ibrahn/sprite-region-with-frames | Juan Linietsky | |
Allow use of frames in sprites with texture region enabled. | |||
2018-05-07 | Adds a speed factor to AnimatedSprite | groud | |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-04 | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | |
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | |||
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Fix Node2D::global_scale's PropertyInfo type | Rémi Verschelde | |
Was missed in #18391. | |||
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-24 | Fix Node2D::global_position to have Vector2 type | Ruslan Mustakov | |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | |
Prevent visibility notification from being called twice in object creation | |||
2018-04-18 | Merge pull request #18230 from volzhs/fix-image-error | Rémi Verschelde | |
Fix index out of size error on Image | |||
2018-04-17 | Ability to change path color with self modulate | volzhs | |
Fix #18164 | |||
2018-04-16 | Fix error spam with Sprite has compressed texture | volzhs | |
Fix #18177 | |||
2018-04-16 | Fix index out of size error on Image | volzhs | |
Fix #18229 | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent |