Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Merge pull request #53761 from groud/fix_tilemap_memory_leak | Rémi Verschelde | |
2021-10-13 | Merge pull request #53747 from manueldun/trailSectionSubdivCrash | Rémi Verschelde | |
2021-10-13 | Fix TileMap memory leak | Gilles Roudière | |
2021-10-12 | fix so the error macro uses the incomming parameter p_subdivision instead of ↵ | Manuel Dun | |
the class member | |||
2021-10-13 | Use z_index for TileMap layer darkening | kobewi | |
2021-10-12 | Merge pull request #53636 from KoBeWi/colorayer | Rémi Verschelde | |
Add modulate property to TileMap layers | |||
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-10 | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback | Douglas Leão | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-10-07 | Joint2D: Use boolean instead of warning string for validity test | George Marques | |
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash. | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp | |
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases. | |||
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-03 | Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D | kleonc | |
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp | |
Now matches the class names to be consistent between 2D and 3D and with other node types. | |||
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat | |
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D | |||
2021-09-30 | Fix body stuck on descending platform | fabriceci | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp | |
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | |||
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde | |
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | |
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Apply delta in move and collide | fabriceci | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-27 | Fix TileMap layer loading | kobewi | |
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp | |
In case the reference is stored in script, create a new instance to avoid overriding the previous values. Otherwise, re-use the reference as before to avoid extra allocations. | |||
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci | |
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com> | |||
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp | |
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers. | |||
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez | |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-16 | Retrieve platform layer from PhysicsServer2D | fabriceci | |
2021-09-15 | Merge pull request #52308 from ↵ | Rémi Verschelde | |
rxlecky/parallax-layer-position-reset-fix-issue-51914 Fix ParallaxLayer's transform resetting in editor | |||
2021-09-15 | Merge pull request #52622 from rileylyman/tilemap-crash | Gilles Roudière | |
Break TileMap _clear_internals out from _recreate_internals | |||
2021-09-14 | Break TileMap _clear_internals out from _recreate_internals | Riley Lyman | |
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-10 | Merge pull request #52433 from groud/document_tiles | Max Hilbrunner | |
Tiles renames and documentation | |||
2021-09-09 | Merge pull request #44844 from KoBeWi/hey_listen!_but_2d | Juan Linietsky | |
Add Listener2D |