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AgeCommit message (Expand)Author
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-09Fix modulate property bind to Colorvolzhs
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7410 from nounoursheureux/masterRémi Verschelde
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-30begin work on new particle systemreduz
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-22Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-11Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-04Add editor_only param to Light2DPedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-08-30Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky