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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-07
Merge pull request #32496 from bitstopper/master
Rémi Verschelde
2020-02-06
Merge pull request #35867 from timothyqiu/path-update
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-16
Fixed a bug within sprite.cpp that caused nan values to appear when a texture...
Tyler Greenwood
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-21
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-08
Revert "Fixed TouchScreenButton::shape_centered having no effect"
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-30
Merge pull request #32934 from ajweeks/fix-scale-origin
Rémi Verschelde
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-10-27
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Rémi Verschelde
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-24
Fixed emitting not initialized correctly in cpu particles 2d/3d
PouleyKetchoupp
2019-10-23
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
Rémi Verschelde
2019-10-22
Merge pull request #32924 from ajweeks/add-ruler-arcs
Rémi Verschelde
2019-10-22
Auto-increment frame_coords when keying
Tomasz Chabora
2019-10-22
Fix canvas scale gizmo placement
AJ Weeks
2019-10-22
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
Rémi Verschelde
2019-10-22
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Rémi Verschelde
2019-10-22
Merge pull request #32896 from nekomatata/joint-reset-collision
Rémi Verschelde
2019-10-20
Fixed delay when CPUParticles & CPUParticles2D start being emitted
PouleyKetchoupp
2019-10-19
Fixed TouchScreenButton::shape_centered having no effect
Muller-Castro
2019-10-19
Add arcs to indicate angle being measured by ruler
AJ Weeks
2019-10-17
Properly reset collision exception when releasing Joint2D
PouleyKetchoupp
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