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AgeCommit message (Expand)Author
2017-08-13Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107Rémi Verschelde
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
2017-08-12Fix missing and incorrect values in return value of _move methodNathan Hold
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-07Ability to pause particles, closes #3675Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Merge pull request #10109 from eska014/init-particles2d-draw-orderRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
2017-08-05Merge pull request #10116 from neikeq/prop_method_ambiguitiesJuan Linietsky
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry
2017-08-05emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky
2017-08-05Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-08-05Initialize Particles2D draw order propertyL. Krause
2017-08-03Merge pull request #10040 from Hassan-A/getCells3.0Rémi Verschelde
2017-08-02Added get_used_cells_by_id method 3.0Hassan A
2017-08-01Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-SyncRémi Verschelde
2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
2017-07-23Sprite: fix disconnect nonexistent signalPoommetee Ketson
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-11Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancementRémi Verschelde
2017-07-10Merge pull request #9592 from RandomShaper/remove-warnsThomas Herzog
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-07-05Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-07-03Fixed set_global_scale in Node2D.TwistedTwigleg
2017-07-01Readd tilemap's shape_transform and bugfixesBojidar Marinov
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
2017-06-29Texture region now updates when changing an AtlasRobert Hernandez
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-26Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2Rémi Verschelde
2017-06-26Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde
2017-06-26Merge pull request #9318 from bojidar-bg/readd-normal-tilemapRémi Verschelde
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Added some editor enhancements to Camera2D. Added the option to draw Camera2D...TwistedTwigleg
2017-06-25Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky