Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | |
Conversion function for screen coords to local Canvas coords | |||
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | |
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap | |||
2016-07-10 | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | |
Add new Camera2D alignment functions | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | |
2016-06-30 | Fix Camera2D header for align() | Timo Schwarzer | |
2016-06-29 | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer | |
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position | |||
2016-06-29 | Add reset_smoothing() for immediately fixing the camera to the destination ↵ | Timo Schwarzer | |
location | |||
2016-06-27 | Properly deliver localized coordinates when passing gui events through ↵ | Juan Linietsky | |
parents, closes #4215 | |||
2016-06-26 | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | |
2016-06-26 | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵ | Juan Linietsky | |
want to make clouds to move by themselves and animate that, for example. | |||
2016-06-26 | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | |
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements | |||
2016-06-24 | Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy | Rémi Verschelde | |
Improve parallax mirroring algorithm | |||
2016-06-24 | Improve parallax mirroring algorithm | Pedro J. Estébanez | |
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative. | |||
2016-06-23 | Rename CanvasItem.edit_get() to edit_get_state() | George Marques | |
This makes more sense of what it does and correlates to edit_set_state() | |||
2016-06-21 | Fix a inherited transform bug with Camera2D preview drawing | Bojidar Marinov | |
Closes #5339 | |||
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), ↵ | Juan Linietsky | |
closes #4075 | |||
2016-06-20 | Modify margins with mouse input | MarianoGNU | |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | |
Fixes #4678 && #4745 | |||
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | |
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde | |
Ping @reduz. | |||
2016-06-06 | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky | |
2016-05-23 | Modified damp ranges | Daniel J. Ramirez | |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez | |
2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos | |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-18 | fix compile failure when tools=no | volzhs | |
2016-05-17 | CanvasModulate: fix build issue with GCC | Rémi Verschelde | |
Bug from c195c0d. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | remove old bind for add_frame of SpriteFrames | volzhs | |
it causes ``ERROR: Method already bound: SpriteFrames::add_frame`` | |||
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV | |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | |
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-29 | Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque | Rémi Verschelde | |
Hooked up RigidBody2D torque methods | |||
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-23 | Fix continious update with Camera2D | Bojidar Marinov | |
Closes #4406 | |||
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-20 | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | |
2016-04-19 | Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom | Rémi Verschelde | |
Fix Camera2D ignoring zoom when checking limits | |||
2016-04-19 | Fix Camera2D ignoring zoom when checking limits | Bojidar Marinov | |
Closes #1912 |