Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-15 | Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. | Nathan Warden | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-10 | TileMap: Drop unused center_x/center_y booleans | Rémi Verschelde | |
Two years later they are still unused and we do not know their intend use case, so tschüss. Closes #2513. | |||
2017-12-09 | Merge pull request #14454 from CyanBlob/TileMap | Rémi Verschelde | |
Convert tilemap format in get_tile_data() | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Convert tilemap format in get_tile_data() | Andrew Thomas | |
2017-12-09 | Merge pull request #14321 from ibrahn/path2d-two-style | Rémi Verschelde | |
Reworked PathFollow2D behaviour, based on such in version 2.1. | |||
2017-12-08 | Fixes TileMap occluder offsets. | PJB3005 | |
This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one. | |||
2017-12-07 | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | |
Made error reporting to opcode_set in gdscript a bit clearer | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-12-06 | Particles2D: Fix normal map rid. | Andreas Haas | |
Looks like a Copy & Paste error, fixes #14334. | |||
2017-12-06 | Reworked PathFollow2D behaviour, based on such in version 2.1. | Ibrahn Sahir | |
When rotation is enabled, the follower's rotation will be set to that of the tangent to the path at it's current offset. For closed looping paths the lookahead will now wrap around at the end of the path. fixes #13434 | |||
2017-12-02 | TileMap Fixes | Mariano Suligoy | |
2017-12-01 | Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center | Poommetee Ketson | |
Fix displacement for centered tilemaps | |||
2017-11-30 | Fix PathFollow2D motion. | Ferenc Arn | |
Fixes #13361. | |||
2017-11-28 | Change RayCast2D 'Exclude Parent' to include Area2D | Chris Bradfield | |
2017-11-27 | Fix displacement for centered tilemaps | Matthias Hoelzl | |
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | |
2017-11-23 | Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull ↵ | Sofox | |
request #12421 | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-22 | Merge pull request #12301 from MarianoGnu/master | Rémi Verschelde | |
Implement auto-tiling | |||
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-20 | Merge pull request #12421 from TheSofox/parallax-overhaul | Rémi Verschelde | |
Overhauled the ParallaxBackground system | |||
2017-11-20 | Fixes a double class registering error | Gilles Roudiere | |
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-20 | Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport | Rémi Verschelde | |
Use parallel transport in PathFollow2D. | |||
2017-11-20 | Fix the prevention for sliding on slopes in the 2d version of move_and_slide | Eric Wiltfang | |
Done by using the same method the 3d counterpart uses. Fixes #13063. | |||
2017-11-19 | Use parallel transport in PathFollow2D. | Ferenc Arn | |
Fixes #12995. | |||
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Merge pull request #12870 from Nibodhika/master | Rémi Verschelde | |
Fixing tilemap rotation for non top-left tiles. | |||
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-11-11 | Merge pull request #12806 from letheed/unify-degrees | Poommetee Ketson | |
Unify degree methods and properties | |||
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-26 | Overhauled the ParallaxBackground system so that it works properly ↵ | Sofox | |
regardless of the zoom of the camera. | |||
2017-10-26 | Fixes infinite loop in NavPolygonInstance warnings | Cédric Fuchs | |
2017-10-23 | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik | |
in the same fastion how it's implemented in Area or Bodies | |||
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-20 | Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze | Rémi Verschelde | |
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip] | |||
2017-10-20 | Fix adding a NavigationPolygonInstance to a Node2D freezing the editor | Bojidar Marinov | |
Fixes #11975 | |||
2017-10-18 | Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵ | Sofox | |
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. |