Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-17 | Add a property hint for the Line2D Round Precision property | Hugo Locurcio | |
This prevents choosing extremely high values which cause performance issues for no visual benefit. | |||
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-08 | Add array element type to `_get_polygons` and `_get_outlines` | Raul Santos | |
2022-02-08 | Fix RayCast{2,3}D.clear_exceptions clears parent | Haoyu Qiu | |
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra | |
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1". | |||
2022-02-01 | Merge pull request #57355 from akien-mga/method-bindings-clearer-types | Rémi Verschelde | |
2022-01-28 | Merge pull request #56601 from Scony/fix-navigation-obstacle-errors | Rémi Verschelde | |
2022-01-28 | Improve some method bindings to use specific `Object` subtypes | Rémi Verschelde | |
This was made possible by changes to `VariantCaster` which now make it possible to pass any `Object`-derived type as pointer. | |||
2022-01-28 | TileSetAtlasSource: Make `get_tile_data` return `TileData *` | Rémi Verschelde | |
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed. | |||
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to ↵ | fabriceci | |
distance and improve the doc description | |||
2022-01-25 | Store ObjectID instead of raw pointer for Shape Owners | Haoyu Qiu | |
2022-01-24 | Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d | Rémi Verschelde | |
2022-01-24 | Merge pull request #57144 from AnilBK/fix-pos-dragging | Rémi Verschelde | |
2022-01-24 | ported particle sub-emission to 2D | freeglebarr | |
2022-01-24 | Merge pull request #57120 from KoBeWi/grandpa_issue | Rémi Verschelde | |
2022-01-25 | Node2D/Node3D: Fix Undraggable Position Property. | Anilforextra | |
2022-01-24 | rename free mode to floating mode | fabriceci | |
2022-01-24 | Better clarify map_to_world() description | kobewi | |
2022-01-19 | Fix error on scene tiles cleanup | kobewi | |
2022-01-18 | Merge pull request #47522 from madmiraal/rename-test_width-test_height | Rémi Verschelde | |
2022-01-13 | Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton | Rémi Verschelde | |
2022-01-12 | Merge pull request #56696 from AnilBK/use-init-lists | Rémi Verschelde | |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya | |
2022-01-09 | Path2D: Check points count before rendering. | Anilforextra | |
2022-01-07 | Fix NavigationObstacle errors | Pawel Lampe | |
* `NavigationObstacle2D` premature radius estimation (before entering the tree) * `NavigationObstacle3D` premature radius estimation (before entering the tree) | |||
2022-01-07 | i18n: Sync template with current 3.x codebase | Rémi Verschelde | |
Weblate will now track the state of `3.x` to prepare for the 3.5 release. (cherry picked from commit 02d9ac107158c8c5d95f1ecc48078d66e00c1a57) | |||
2022-01-05 | NavigationServer: Restore constness for thread safe `get_singleton` | Rémi Verschelde | |
This was removed by mistake in #47024, NavigationServer uses internal mutability for thread safety, and removing `const` breaks the contract. | |||
2022-01-04 | Rename Project Window width and height settings to match their function | Marcel Admiraal | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-12-18 | Fix crash when executing `TileMap.map_pattern` | Haoyu Qiu | |
Validates the input reference. | |||
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde | |
Node2D member renames. | |||
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick | |
2021-12-06 | Rename TouchScreenButton's textures | kobewi | |
2021-12-03 | Random initial color parameter for ParticleMaterial | Raffaele Picca | |
Works with 2D and 3D GPU Particles | |||
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | |
2021-12-01 | Faster Path2D drawing with polyline | lawnjelly | |
Changes the Path2D drawing to use POLYLINE instead of thick lines. | |||
2021-11-29 | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-26 | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | |
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |