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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-23
Improve various texts
kobewi
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-17
Fix condition on 'jump to limits' logic
Eric
2021-11-17
Fix `ColorPicker` inverted input on color circle
Yuri Roubinsky
2021-11-16
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific...
Rémi Verschelde
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Remove `get_closest_*` methods from `ShapeCast2D`
Andrii Doroshenko (Xrayez)
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
Rémi Verschelde
2021-11-03
Fix errors with invalid bone node path in Polygon2D
PouleyKetchoupp
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Improve NavigationObstacle3D usability
Pawel Lampe
2021-10-23
Fixes a game crash caused by instantiating Camera2D and sending a notificatio...
BrunoSXS
2021-10-23
Merge pull request #54120 from zaevi/fix_null-ref_crashes
Rémi Verschelde
2021-10-23
Fix unexpected crashes in `notification`
Zae
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
Merge pull request #53990 from Kemikal1/master
Rémi Verschelde
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-21
Fix MeshInstance2D rect
kobewi
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
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